Knowing ahead of time may help you to select weapons and gear appropriate for that part of the park. While it does not matter exactly the order you take over the park areas, some are harder than others due to their enemy composition and other hazards. That is, perhaps, the part that has the largest impact on gameplay. Just look at the three perks that can be awarded to you and select two you'd like to favor. You can skip the spoilers section if you like (it is easy to skim past). See the page about new SPECIAL and faction-specific perks in Nuka World. Some players will want to know that their actions during this incredibly long quest do matter. The land cannot be divided equally, and raiders are a selfish lot. There are five areas to give out, but three gangs. With the tour, you are formally Overboss and get to do what Overboss Colter didn't do because he was too busy tinkering his fatally-flawed Power Armor: take back the Nuka World park. The Grand Tour is started after An Ambitious Plan, in which you meet all three of the raider faction leaders. I've linked walkthroughs to some of the individual areas here, though there are more to be done.
Thus I'll summarize some of the things you should know about The Grand Tour and its importance. While some of this is elaborated upon in my Nuka World endings guide, some players won't want spoilers that deep. Comment on the appropriate page if you have a tip to share with other readers.įallout 4: The Grand Tour: Major Attractions Quest - Capturing Park Areas for Raider Factions A Map of Nuka World. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue.
See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World.New - Nuka World Endings Guide - Options and Benefits.For New Players - Read the walkthrough.New - Scav Magazine - All locations and details.New - A guide to making a Pistol/Gunslinger Build.I'm writing a Guide to Nuka World, piece by piece.